#ifndef CONTROLS_H_
#define CONTROLS_H_
#include <MAUtil/Moblet.h>
#include <mastdlib.h>
#include <NativeUI/Widgets.h>
#include <ma.h>
#include <mavsprintf.h>
#include <NativeUI/WidgetUtil.h>
#include <MAUtil/Graphics.h>
#include "MAHeaders.h"
#include <MAUtil/Vector.h>
#include <MAUI/Screen.h>
#include <MAUI/Layout.h>
#include <MAUI/Label.h>
#include <MAUI/Font.h>
#include <mastdlib.h>

using namespace MAUtil;
using namespace NativeUI;

class Controls
{
	private:
		int w, h, offset, controlDisplayWidth;

		MARect  bg_srcRect;
	    MAPoint2d bg_dstPt;
	public:
	    Controls(int width, int height){
	    	w = width;
	    	h = height;
	    	offset = 50;
	    }
	    void draw()
	    	{
	    		controlDisplayWidth = w / 5;
	    		int displayCenter = controlDisplayWidth / 2;
	    		Gfx_setColor(0, 0, 0);
	    		Gfx_drawText(displayCenter, h - offset / 2, "JUMP!");
	    		/*displayCenter += controlDisplayWidth;
	    		maDrawText(displayCenter, mScreenHeight - offset / 2, "-");*/
	    		//Gfx_updateScreen();
	    	}

};

#endif /* CONTROLS_H_ */
